Armeth's Sand Dome
(Alteration)

Range:  0
Components:  V, S, M
Duration:  1 hour + 1 hour per level
Casting Time:  1 round
Area of Effect:  Special
Saving Throw:  None

This spell cause sand, earth, loose gravel, topsoil, etc. around the wizard to form into a hollow dune. The dune is one foot thick and large enough to hold 10 people, their gear and sufficient air for them to breathe comfortably for the duration of the spell. Note that the spell is sufficient for a certain number of life forms, so pets and the like take up just as much room for the spell's effect as a hill giant does and if a life form is more than 10 feet distant from the rest of the creatures, it is excluded from the spell. The dune is hard enough that it may be walked over by any creature of Medium size or less, without a chance of it collapsing. Should a creature of Large size walk on it, it holds for 1 round + 1 round per level of the caster, assuming that creature is not actively attempting to enter the dome. Larger creatures crush the dome in one round. From the outside, the dune appears to be part of the natural landscape and unless the person in question knows the terrain intimately, they will not suspect that there is anything afoot with the terrain. The dune cannot be seen through from the inside and it requires a hear noise roll to perceive sound through the earth.
Common uses of this spell are to give the party a convenient place to sleep to avoid encounters or to protect the party from either sand storms or the beating mid-day sun.
The material component is a glass dome, half filled with fine sand and a miniature silver replica of a campsite attached to the base. The item is worth 100 gp and is not destroyed with the casting of the spell. The sand, however, must be replaced with each casting, through the corked hole in the base. Upon casting the spell, the globe is shook, while the words "there's no place like home" are said in Svirfneblin.

